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Blademaster
Melee bruiser
Swaps between axe, sword and polearm mid fight. Chains stuns so nothing in front of it gets a turn, and holds a lane when the tank goes down.
- Race
- Human
- Weapon
- Axe, Sword, Polearm
- Armour
- Heavy armour
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Long stun chains
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Every melee weapon type
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Second line tank
Wizard
Burst caster
The highest single hit in the game. Glass from the first second to the last, so it lives on positioning and on somebody else holding aggro.
- Race
- Human
- Weapon
- Magic
- Armour
- Arcane robes
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Highest nuke damage
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Fire, water and earth
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Dies to one bad step
Technician
Zone control
Sets traps and turrets before the fight starts, then decides which half of the enemy squad is allowed to move. Punishes anyone who stacks.
- Race
- Human
- Weapon
- Cannon
- Armour
- Light armour
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Traps and turrets
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Cannon burst at range
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Rules a chokepoint
Archer
Ranged physical
Opens from the longest range on the field and keeps the gap open. Sustained damage rather than one big hit, and the safest opener in mass PvP.
- Race
- Winged Elf
- Weapon
- Bow, Crossbow
- Armour
- Light armour
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Longest attack range
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Steady sustained damage
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Kites what it cannot tank
Cleric
Healer
Keeps the squad standing and revives it when that fails. Carries the buffs everyone else plans around, and hits harder than people expect.
- Race
- Winged Elf
- Weapon
- Magic
- Armour
- Arcane robes
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Squad healing and revive
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Party wide buffs
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Real damage when free
Edgerunner
Hybrid burst
Carries blade and spell together. Comes in from the air, spends every cooldown in one window, and leaves before the answer arrives.
- Race
- Winged Elf
- Weapon
- Blade
- Armour
- Light armour
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Physical and magic damage
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Air approach and exit
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Single target execution
Barbarian
Main tank
Shifts into tiger form for the health pool nothing else has. The class that decides where a boss stands and where a siege pushes.
- Race
- Untamed
- Weapon
- Axe, Hammer
- Armour
- Heavy armour
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Largest health pool
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Tiger form aggro
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Anchors a territory war
Venomancer
Pet caster
Fights with a tamed beast in front and debuffs behind it. Solos content that squads plan around, and strips defence off a boss for everyone else.
- Race
- Untamed
- Weapon
- Magic
- Armour
- Arcane robes
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Tamed pet as a tank
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Defence stripping debuffs
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Best solo class
Wildwalker
Shapeshift melee
Holds the front line with a glaive, then shifts into beast form to soak a chokepoint while the squad resets and comes back in.
- Race
- Untamed
- Weapon
- Glaive
- Armour
- Heavy armour
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Glaive reach control
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Beast form damage soak
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Opens siege pushes
Assassin
Stealth burst
Arrives invisible, opens with a stun, and finishes before the target is back in control. Loses the fight it does not open.
- Race
- Tideborn
- Weapon
- Daggers
- Armour
- Light armour
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Stealth approach
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Opener stun into burst
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Fragile once seen
Psychic
Debuff caster
Trades damage through soulforce: turns incoming hits into the attacker's problem, and stacks debuffs that make a whole squad fold.
- Race
- Tideborn
- Weapon
- Magic
- Armour
- Arcane robes
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Damage reflection
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Squad wide debuffs
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Shields that absorb burst
Seeker
Sword bruiser
Metal blades orbit and cut on their own. Strong opener, strong finisher, and enough defence to stay in the fight it started.
- Race
- Earthguard
- Weapon
- Soulsphere
- Armour
- Heavy armour
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Orbiting blade attacks
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Physical and metal damage
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Survives its own opener
Mystic
Summoner healer
Plants seeds and summons that fight for it while it heals. The only healer that can also drop damage over a whole zone.
- Race
- Earthguard
- Weapon
- Magic
- Armour
- Arcane robes
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Summons and seeds
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Healing plus revive
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Area damage over time
Duskblade
Scythe melee
Pays health for damage and takes it straight back out of whatever it hits. Never stops moving, never stops swinging.
- Race
- Nightshade
- Weapon
- Scythe
- Armour
- Light armour
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Health for damage trades
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Life drain on hit
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Constant pressure
Stormbringer
Storm caster
Calls lightning across the field. Long range, wide area, and enough control to break a formation before it reaches the wall.
- Race
- Nightshade
- Weapon
- Magic
- Armour
- Arcane robes
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Wide area lightning
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Formation breaking
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Control at long range